The 5 Ways Wii Fit Has Changed Gaming Forever
Written by Retr0gamer   
Tuesday, 27 May 2008 10:07

Wii Fit is changing everything you know about video gamesThink of the last game you beat.  Think of the sense of accomplishment and the satisfaction you got from playing it.  Think of the way the controller felt in your hands; think of the gameplay, the storyline, the graphics, the music and everything that made it fun...and remember this well.
Because that is how you'll be telling your grandchildren about the "good ol' days of video games."  Good.  Old.  Days.  The times when gaming was golden.  Back when it was an altar boy, pure and true.  The times before Wii Fit.
Nintendo's latest attempt at casual gaming may be the atom bomb it was looking for.  It's certainly not GTA or Mortal Kombat, but Wii Fit has been one of the most controversial games in recent memory for good reason.  It's changing the way video games are perceived and played forever.

Exergaming

The once small-niche gaming category has seen interest grow exponentially over the last few years as technology has made it more accessible.  Wii Fit looks to break it into the mainstream.  Dance Dance Revolution garnered some interest for exergaming, but it was really more of a music game and its focus wasn't about your physical fitness.  
Wii Fit seems to have the right combination of functionality and philosophy to make it a landmark title for this niche in gaming.

Rise of Peripherals

Developers have realized selling peripherals needed for a game is totally OK with gamers as long as it enhances the gameplay experience.  Donkey Kong bongo drums, DDR mats, Wii Wheels, plastic guitars, and Rock Band "instruments" are becoming as commonplace as traditional six-to-eight buttoned controllers with D-pads and analog sticks.  This has not always been the case.  The NES/Master System Light Guns, R.O.B., Sega 32x, and of course the Power Glove (it's so bad) made developers wary of marketing non-traditional input devices in the past.  As motion sensors and other technologies become more prevalent in gaming, expect funkier gaming peripherals to sit side-by-side with your controllers in the future.

Broadening the Definition of a Video Game
(video games are becoming known for more than entertainment)

Video games have entertained us for decades, and that is why we have gotten used to thinking of them strictly as an entertainment medium.  This of course is a fallacy as games have been used for far more over the years.  Games are becoming more functional and practical as they transcend entertainment.  You can play Brain Age to keep your mind sharp.  You can play My Spanish Coach to improve your Espanola.  You can help humanity cure cancer by playing Folding@home.  And of course you can now supplement your exercise routine with Wii Fit.  The Wii is tapping into everything from stripper pole dancing to beer pong, and the industry will never be the same.  Entertainment may be a secondary priority for many games in the future while developers choose to focus on functional and practical uses.  

Who the Gamers Are

It was reported in April that 72% of the U.S. plays video games.  This percentage should steadily push towards 100% over the next decade.  The potential growth for casual gaming is so great, it will easily eclipse the number of hardcore gamers that have giddily enjoyed decades of video games by themselves.  Nintendo knows that casual gaming is where the money's at - even though you may be a hardcore gamer, your grandparents, your aunts and uncles, and your 3-year-old niece will all likely fall under the casual gamer category.  That's probably a 20-to-1 ratio and that's just your family.  Families used to battle in the living room over the TV remote, and now they'll have to fight over the Wiimote as well.

Casual Gaming is Mainstream (everyone is playing video games)

Wii Fit has opened the flood gates and casual gaming is becoming mainstream.  Nintendo's quest to expand the industry's user base may have a killer app in Wii Fit.  The genius behind Wii Fit's marketing position is that it could appeal to everyone.  Everyone.  While not all people have a need to rescue Princess Toadstool or blow up rabid zombies or commit grand theft auto, every single human being, despite his/her age or experience with gaming, has a need for physical fitness.  And whether Wii Fit delivers or not, Nintendo has bridged the industries of weight management (a $30 billion industry in the US) and video games (bigger than Hollywood, yadda yadda) - some analysts speculate that it's poised to become the best selling game of all time.  

And since casual gamers will have consoles installed in their living rooms, there is a chance they may pick up a few traditional video games along the way.  This will lead to more sales overall and a few more hardcore gamers may crop up.  The biggest thing we can take away from this, though, is that casual gaming will generate more buzz and interest in the industry which can lead to things we haven't even foreseen (Did the Pong creators think that gaming may be used to cure cancer one day?).  It's damn exciting.

As with anything, the only certainty in the video game industry is change.  Whether you have accepted it or not, The Classical Age of gaming has ended for you by the time you read this sentence.  New niches (where entertainment is secondary) are making waves in the market, peripherals are used as much as controllers, gamers are now everyone, and these new casual gamers are pushing the market to new frontiers.  Although hardcore gamers may feel lost in the shuffle, this can only be good news overall.  The industry is merely adapting to change, and the hardcore gamers that have fueled this industry since the beginning can expect some great things as video games continue to evolve.  We are witnessing a transition, like a caterpillar to a butterfly, and Wii Fit is leading the charge.
   

{tag exergaming} | {tag Wii Fit} | {tag Nintendo} | {tag industry predictions} | {tag industry}



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written by Puff , May 28, 2008
I'd give all this credit to DDR than the Wii Fit. The Wii Fit seems unprogressive, like a neutral lull in the evolution of body involved gameplay. It doesn't always incorporate complete immersion. Where in DDR you had to interact with the mat to play the game, the Wii Fit is so small it sometimes only requires a piece of your body to touch the board at a time.

Where is the motivation through gameplay that challanges players to bad/good/perfect yoga positions or exercises? It's that immersive full body gameplay that made DDR so sucessful, which I find lacking in the Fit.
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written by Upton42 , May 28, 2008
making all this stuff mainstream and mass purchased is what will make Wii Fit impt. ddr was never mainstream it was just a game that made ppl look funny..wii fit will outsell all these other games that came before it becuz it has so much appeal
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written by boo , May 28, 2008
It's the beginning of the end! smilies/shocked.gif
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written by Puff , May 28, 2008
Wow, I couldn't disagree more. If the Wii Fit outsells, its because the amount of gamers has multiplied each year.

Do you realize DDR is almost a decade old?! Image the different a decade has made in the industry. It's like comparing the box office sales of a 1920s silent film to that of Titanic. The industry has made so many leaps since then, and I think the Wii Fit just didn't bring enough of anything new to get half the credit its getting.

The possibility of high sales are from the growth of the industry, not the quality or appeal of the Fit. I'll give the Wii credit for reeling in more of a broader age range, but the Fit is nothing special for Wii products.
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written by Retr0gamer , May 28, 2008
If Wii Fit comes anywhere close to what the analysts have predicted this game will completely eclipse anything DDR has done...whether that's fair or not

Stephen King didn't invent the horror fiction genre but he is the undisputed master of his niche and he's popularized it to mainstream...in 200 years that is how history will remember him (like how Shakespeare is considered an all-time great playwright, staying in literary terms).

I don't like all the pub Wii Fit is getting either (ironic, yes) b/c I agree it isn't really anything special, but it's still a critical step for the industry...I think we're at a crossroads right now and years down the line we'll be able to point to Wii Fit as the catalyst for change....
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written by Kamakaze , May 29, 2008
Fatasses will always be fatasses. This wii fit is all hype just like the wii in general.
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written by PENGUINKK , June 07, 2008
Ah, these comments made me laugh.

"This wii fit is all hype just like the wii in general."

That's just biased hardcore fanboy talking.

"The possibility of high sales are from the growth of the industry, not the quality or appeal of the Fit."
"If the Wii Fit outsells, its because the amount of gamers has multiplied each year."

Don't really know where to begin. Okay, yes, the gaming market is now appealing to a wider range of people, which accounts for more sales. But it's not a given that any game directed at the casual audience is a giant hit. Look at the failed third party attempts at the casual market. What makes Nintendo's casual games so succesful? One is quality. Third parties think casual gamers will go for cute, simple, light themed games, and put their low teams to work on the games. Nintendo, on the other hand, puts their number one teams on the casual games to ensure quality, and the results speak for themselves.

And the games also need appeal. I really do not know how you can say WiiFit will sell without appeal. If the game isn't appealing to the industry growth - casual gamers, the thing you claimed as the only reason WiiFit will sell - THEN HOW IS IT SUPPOSED TO SELL?! It's just baffling.

"I think the Wii Fit just didn't bring enough of anything new to get half the credit its getting."

No idea how you reached that conclusion.
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written by Lan Party Socialite , June 07, 2008
this is what Wii Fit was really made for. any questions?
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written by mark , June 08, 2008
The reason third parties are making mostly casual games is because wii owners are not buying, good non casual games look at the sales of zack and wiki or no more heros, the only core games that sell are nintendo titles aka brawl, galaxy.

If the non gamer wii owners have no problem buying halfassed minigames and party games, and all the grandpas,grandmas, soccer moms ect., but refuse to buy real games. So why should third parties waste their money developing solid core games for the wii, that casuals/non gamers refuse to buy, when they will happily buy games like mario party, carnival and other family friendly minigames collections.

If your a wii owner and you want non minigame games, look forword to few games and far between and nintendo throwing you the occasional bone now and then.

If you want regular games, buy a ps2 if you dont already have one or one of the serious gaming consoles aka ps3/360, because nintendo's focus is casual casual casual, you are now irrelevent, good luck with serious wii games, you will need it.
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written by mark , June 08, 2008
Exactly how much quality does a casual/non gamer games need seriously, controls solid, get most of the bugs out, it's not like they have to worry about the framerate getting bad, do to too much on screen at once or running alot of high rez textures, so the systems isn't exactly being pushed any.

This is the wii we are talking about, i only know of 1 game maybe 2 that are actually trying to improve the looks of the wii and it isn't nintendo, but those aren't casual some moot point.
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written by mark , June 08, 2008
system not systems sorry
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written by PENGUINKK , June 08, 2008
"The reason third parties are making mostly casual games is because wii owners are not buying, good non casual games"

That may be a small part of the reason, but not all of it. Most third parties think the Wii is flying high only because it makes casual games, so they're churning out casual games to try and ride the wave. They only see the "casual" part, and not the appeal or quality of Nintendo games. Then when their games flop, they blame Nintendo saying only Nintendo games sell on Nintendo systems.

"look at the sales of zack and wiki or no more heros, the only core games that sell are nintendo titles aka brawl, galaxy."

You couldn't have picked two more worse examples. Both of those games were severly under-advertised, so word of their quality did not reach the masses, despite praise and hype from some of the hardcore crowd. And the only core games to sell are Nintendo games? Let's take a look at some of the successful third party games. Resident Evil 4, Umbrella Chronicles, Sonic and the Secret Rings, Red Steel, Lego Star Wars, Guitar Hero III, The Godfather....Any other hardcore title that didn't sell either sucked(NBA0smilies/cool.gif, was a port(PoP), or was under-advertised(MoH2).

"If the non gamer wii owners have no problem buying halfassed minigames and party games, and all the grandpas,grandmas, soccer moms ect., but refuse to buy real games."

How can you say casual games aren't REAL games? That's like saying nonfiction books aren't REAL books because they're not as hardcore as fantasy or science fiction. Really.
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written by PENGUINKK , June 08, 2008
"So why should third parties waste their money developing solid core games for the wii, that casuals/non gamers refuse to buy, when they will happily buy games like mario party, carnival and other family friendly minigames collections."

Because there is a hardcore audience waiting for those kind of games. If a developer would make a hardcore game and correct the failures of past third party games, it would actually sell and become successful! Take The Conduit. It has the graphics, the hardcore appeal, online play, possibly excellent FPS control. All it needs is some extensive advertising, and boom; sales.

And what is this garbage that casual gamers are "refusing" to buy hardcore games? Nintendo is utilizing a strategy called "upstreaming". First, they introduce new gamers to simple games like Wii Sports and Wii Play. Then, Nintendo is creating these "bridge titles", such as Mario Kart Wii, maybe Galaxy, and more to come. They're designed to introduce the casual gamers to more complex gameplay elements which will increase their gaming experience. Over time, they will travel from the bottom of non-gamer games up the market to hardcore games. They're not going to go from mini game compilations to GTA overnight, but just look at the sales of MKWii and Galaxy. They're already getting up there.
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written by PENGUINKK , June 08, 2008
"If your a wii owner and you want non minigame games, look forword to few games and far between and nintendo throwing you the occasional bone now and then."

Actually, if you weren't being a blind biased idiot, you would see there are plenty of hardcore titles on the horizon, and with E3 on the way, I'm sure much more information will be released. And with the casual gamers moving up the market, Nintendo will eventually reach the point where they can release more hardcore games.

"If you want regular games, buy a ps2 if you dont already have one or one of the serious gaming consoles aka ps3/360, because nintendo's focus is casual casual casual, you are now irrelevent, good luck with serious wii games, you will need it."

Nintendo is going to start switching towards more hardcore games, so I wouldn't say that. And I don't know why you're blaming Nintendo for this. They're the ones releasing the "only core games that sell" that you keep mentioning. If anything, rant at the incompetent third party developers.

In the end, your comments give the sense of a typical ignorant hardcore fanboy caught up in the blind closed-minded hatred emitted by the hardcore.
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written by mark , June 08, 2008
I never insulted you in my posts, and yet you feel the need to be a jackass fine. Coming from a wii supporter and probably a rabid nintendo drone, that reply is not surprising.
Btw you probably have a better idea than i do about wii games i am more than content with ps3 disc based and even better new downloadable games and not games i finished yrs ago and can download for free. Although it is nice they finally after almost a yr and a half old games are only so apppealing.
Red steel sucked ass hard, resident evil 4 was a port with a new control scheme that mostly its core gamer bought, metriod 3 bombed, cune owners got bent over for a yr or more while nintendo delayed zelda so more people would buy the wii. Nintendo needs to drop whatever pretense of functional online play they have and copy live or psn friend codes are wiitarded. They also need to pull their heads out of their ass and make a hard drive for the wii or enable higher capacity sd cards support.

part 1
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written by mark , June 08, 2008
part 2

For those reasons the wii is nothing more than a .5 console, not even a full system when ms set the standard years ago, i have several friends on my ps3 friends list that have wii that all tell me the same thing.

Galaxy is fun, wii sports is fun for a month, then it gets old and after that nothing interests them. I don't see the point in paying 250 for an overclock gc with fews games on it that has a new control scheme i am not impressed with, espically when i have an hd set, standard def looks like ass on it.

I seriously doubt nin will switch to a more hardcore approach when it comes to their games, it is possible nin/third parties could find a balance between mini games/non gamer games and real games, but i wouldn't hold me breath if i were you, btw the other title is madworld.

If nin didn't try so hard to look like a childs console and grow online or get new ips whats the newest one kid icaras, yeah nin living in the past again. Blind hardcore fanboys like myself might actually look at it with respect and not outright dismissal or disdain.

Gc got its ass handed to it last gen but it, didn't get the loathing or disrespect the mini game collection system earns.
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written by PENGUINKK , June 08, 2008
Damn. There were so many X's, but they didn't line up.

http://malstrom.50webs.com/bingo.htm

Anyway, I'm sorry, but I just can't put up with this ignorant, biased, and unfortunately, popular hardcore view of the Wii. It's incredibly discriminated against, and most of it is completely unfair. I'm really sick of it, and while I do own a Wii and am a fan of Nintendo, I'm not "a rabid nintendo drone" or a blind fanboy. I acknowledge the faults of the Wii, wish Nintendo would improve the memory and online issues, but I feel I need to defend and support it more in the face of arguments like yours.
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written by mark , June 09, 2008
Well at least you have enough common sense, to realize it or any other system is not perfect, and hardcores are hardly crying because the wii, were actually laughing at it, also were too busy with our games. smilies/tongue.gif

I wasn't trolling i stated my opinion, you countered with yours and i commented again, there is a difference learn it, last i knew it was legal to have an opinion.

If you don't want me to make another comment then don't respond to mine, else i might call trolling on you. smilies/grin.gif
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written by PENGUINKK , June 09, 2008
I wasn't using that article I posted for the trolling purposes, but to represent all of the hardcore arguments against the Wii. And I respect your opinions, it's just that some of them are misinformed. I advise reading this article to get a better picture of my point of view.

http://malstrom.50webs.com/birdman.html
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written by GreenGamer , June 26, 2008
Wii Fit sucks. www.greengamer.co.cc the Wii its not for doing exercise.!! Its for playing!!

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written by Kamakaze , June 27, 2008
PENGUINKK, it is obvious that you are a blatant nintendo fanboy. Only thing worse than a nintendo fanboy is an apple fanboy and thats because Steve Jobs is a douche. I bet if nintendo released a pink dildo accesory, all you fanboys would turn gay overnight
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written by Ittaku 101 , July 02, 2008
I may not know what the Hell is going on, but all I know is that I am very grateful that the original Nintendo Wii has been made to exercise people without them noticing. Sort of like a hamster watching television while running on a wheel.
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Last Updated ( Wednesday, 28 May 2008 08:57 )
 
 

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