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In response to the overwhelming replies to Puff's "How Bethesda Butchered Fallout 3" (*Quotes were not edited for typos.)
I tried to take into account everyone's comments. (Yes, all of them, from the ones that had absolutely no reason or logic ('Same Gameplay at heart') to even the one's from those living in a magical idealogical dream world: 'And I'm glade(?) they're improving things for the times, and doing things we could only dream about at the time of the other titles.' -um, sir, Elder Scroll's is the fourth of the series of first-person RPGs and hardly the first of the genre, many have dabbled, Ultima Underworld is one my favorite classic games, what they are doing with Fallout 3 has been done to death, so please...)
In efforts to clarify and in hopes to end this debate; Puff simply was trying to say that Fallout 3 is downright misleading. How so? Spin Offs have occured: see Fallout Tactics, (see Fallout Brotherhood of Steel, *barf). If any of those games were called Fallout 3, god help me, we would not have to have this debate. This game is no different. Besides mythology there is no similiarity. My envisioning of Fallout 3 is that it should have the same isometric view, but take advantage of all that fancy smancy technology of now - I am talking about blood stains that stay forever, the car that we've always wanted -physics like GTA IV with car dents that remain forever, a horizon that never dissapears, a weather system, your player ages, the spirit of Fallout was in DETAIL, and with today's technology we should be thinking PHYSICS not just Halo-style formulas; the Fallout 1 and Fallout 2 isometric view and turn-based system is lost. 'Turn-based combat is possible using Vault-tec Assisted Targeting System (V.A.T.S.), although once your action points are used up, you will revert to real-time combat until they charge up again.' - (http://www.joystiq.com/2007/06/15/fallout-3-gameplay-details-revealed/) Revert to real time combat? Then what is the point of action points then? Hmmm...
In the end, Bethesda's Fallout 3 should be called Fallout: The Last Vault or Fallout: The Brotherhood of Steel War. Don't fault me if you do not like my made up names, you are missing the point and that is why I don't work for that particular department. Take the mythology from Fallout, but do not mislead me and my love for Fallout 1 and 2's isometric rpg turn based strategy. *Oh and to the person who said Fallout 2 was not a 'true sequel',' WOW, ok, Fallout 2 was bigger and better, the graphics were improved (through attention to detail), the physics were improved, and everything that was fantastic about the first Fallout 1 was not only left intact, many if not most the kinks were worked out. The gameplay stayed true and it included both those new and old to the series. That to ME is a true sequel.
*Also another comment said 'While I can't pass judgment on Bethesda's take on the franchise, it seems like they are evolving and complementing the previous games, something that is much needed for a game like fallout to receive the sequel it so deserves.' I actually agree with this. We cannot pass judgment on a game that has not come out yet. But that isn't the argument here. Fallout deserves a sequel, it does not deserve retooling (evolving). Do not fix what is and was not broken. *:-P Also, this comment by this person...he/she must be working for Bethesda: 'Bethesda have taken the game where they feel it can best represent the Fallout story/mythology, and be engaging and entertaining, and make miiillions!' Oh yeah, we know that, and the millions is whats driving this game to be created, not the hunger to recreate the true spirit of Fallout 1 and 2. This is not like Super Mario jumping to Mario 64, I believe that that was a necessary change because there is really nothing left to do in the Mario side-scrolling series (EXAMPLE: New Super Mario Bros DS) In my opinion, this is more like Final Fantasy X jumping to Final Fantasy x-2... an uncessary evolution to an already convoluted genre; on top of which, falsely using the role of the sequel.
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